
Interior Design
INTERIOR
Cockpit & Interface
A driver-first interface philosophy. Rendered concepts, not finished cabins.
Schubert's interior direction favors physical controls and a direct connection to the machine over touchscreen abstraction. These are concept designs — renders and intent from a founder who spent about 25 years inside cars — not interiors that have been built or trimmed.
Physical Controls, By Intent
DRIVER-FIRST PHILOSOPHY
The design intent across the fleet is physical switchgear for primary functions and a driver-facing display for vehicle data — controls you can find without looking. Whether a given concept gets a manual gearbox, hydraulic steering, or analog gauges is a design decision, not a shipped feature.
This is a point of view, not a product. No interior has been assembled; materials and suppliers are not finalized.
Trim levels, leather, and carbon-fiber grades are in development and will be specified once cars are actually being built.
Specifications
Flagship Concept Environment
CYCLOTIS COCKPIT
The Cyclotis cockpit concept is the most focused in the fleet — a driver's space where the steering wheel is intended to carry the primary dynamic controls: drive mode, hybrid override, and suspension mode.
Seat, harness, display, and interior panel specifications are in development. The renders show intent; nothing has been built.
Carbon-fiber surfacing is part of the concept's look. Any weight or material claim waits on real hardware.
Specifications
What We Intend, Honestly
MATERIAL DIRECTION
The intent for the higher concepts is a genuinely crafted cabin. We are not going to call anything hand-built, because the company builds nothing yet — it is concept-stage.
Material lists, finishes, and any special editions are in development and will be published as real specifications only when cars exist.
Everything on this page is design intent from Evan Schubert and the concept fleet, shown in public as the work progresses.